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final_script_seaside_stroll.pdf | |
File Size: | 24 kb |
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Final script created with celtx, a freeware program toolkit for the pre-production process.
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script_01_2012_2.pdf | |
File Size: | 9 kb |
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Second script without dialogue.
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script_01_2012.pdf | |
File Size: | 9 kb |
File Type: |
First script with dialogue.
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first_plot_dismissed.pdf | |
File Size: | 6 kb |
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'Carl the Conductor' who didn't made it into pre-production.
Inspiration and the animation short film format
Short films really came into fashion during the great depression as traditional theatre formats started to change.
Here it is being talked about that most short (animated) films start with a premise rather than a character.
What does a character want AND how do they go about getting it? What hinders them?
I found this stop motion animation short 'The Lucky Dip' rather compelling.
The girl's desire to obtain a soft toy leads to an unexpected twist towards the end. In terms of style, I rather feel engaged by the film's setup and character design.
Here it is being talked about that most short (animated) films start with a premise rather than a character.
What does a character want AND how do they go about getting it? What hinders them?
I found this stop motion animation short 'The Lucky Dip' rather compelling.
The girl's desire to obtain a soft toy leads to an unexpected twist towards the end. In terms of style, I rather feel engaged by the film's setup and character design.
The girl gets introduced in the second shot already, after a beautifully elaborate one of a seaside pier establishes the location.
In terms of figures I am aiming for a similar outcome: a simple and clean look with a limited colour palette. We immediately can connect to the girl's stare in awe at the sight, underlined by subtle reflections of the passing sky in the bus window. Diagetic sounds such as seagull noises and funfair music form a strong part of the scene give the viewer a real feel of it, and so does the heavy wind blowing the flags on the pier. Her being dragged along rather than being let to see is perhaps a situation we've all been in at some stage. Her curiosity leads her away from the adults' idea of a seaside outing (relaxing on a sunchair), and the poster about the attraction grabs her interest in the first place.
In the arcade we see 'the man' who is designed to look mischievous. As an audience we tend to 'foresee' what happens next but it's in the filmmaker's hands to lead us to an unexpected 'twist'. Film is all about 'playing with the gaze' and the two shots were the gambler turns his eyes to look over, followed by a reverse shot of her responding is really cinematic.
What happens next is all in the story; the parallel storyline of the girl's carers looking for her provide extra tension, so does the additional rain and lightning which starts during 'the main act'. It seems a bit unclear to me why the 'owner of the place' smashes the vending machine in the first place, but the bunny being the evil one after all, escaping into freedom is rather unexpected. The man gives the impression of 'Bob Babinsky' in Coraline in a way, turning out to be friendly and helpful after appearing to be scary.
There's a great deal of consideration to animation timing in this one. Anticipation is apparent most in the scene in the arcade when the girl's cast shadow 'enters first' as well as her moment of thought when she discovers 'the man'. The cuts gets more pace when the girl falls over and drops the coin. Also, both when the man is hiding behind the column as well as the girl falling through the floor, the audience gets 'the bomb under the table' - effect, knowing more than the protagonist herself. This give the film extra suspension.
Secondary action is used for flags in the wind, but also the girl being dragged on the pier in the first place in a way.
In this short film, story is expressed clearly by the choice of character design and mimics, set construction and placement of sound. Length of each shot seemed sufficient to follow the plot troughout. I also would like to point out the absence of people's faces (or hidden away by scarves) apart from the two main characters, which gives it a very enclosed atmosphere also apparent in the 'Tom and Jerry' series.
In terms of figures I am aiming for a similar outcome: a simple and clean look with a limited colour palette. We immediately can connect to the girl's stare in awe at the sight, underlined by subtle reflections of the passing sky in the bus window. Diagetic sounds such as seagull noises and funfair music form a strong part of the scene give the viewer a real feel of it, and so does the heavy wind blowing the flags on the pier. Her being dragged along rather than being let to see is perhaps a situation we've all been in at some stage. Her curiosity leads her away from the adults' idea of a seaside outing (relaxing on a sunchair), and the poster about the attraction grabs her interest in the first place.
In the arcade we see 'the man' who is designed to look mischievous. As an audience we tend to 'foresee' what happens next but it's in the filmmaker's hands to lead us to an unexpected 'twist'. Film is all about 'playing with the gaze' and the two shots were the gambler turns his eyes to look over, followed by a reverse shot of her responding is really cinematic.
What happens next is all in the story; the parallel storyline of the girl's carers looking for her provide extra tension, so does the additional rain and lightning which starts during 'the main act'. It seems a bit unclear to me why the 'owner of the place' smashes the vending machine in the first place, but the bunny being the evil one after all, escaping into freedom is rather unexpected. The man gives the impression of 'Bob Babinsky' in Coraline in a way, turning out to be friendly and helpful after appearing to be scary.
There's a great deal of consideration to animation timing in this one. Anticipation is apparent most in the scene in the arcade when the girl's cast shadow 'enters first' as well as her moment of thought when she discovers 'the man'. The cuts gets more pace when the girl falls over and drops the coin. Also, both when the man is hiding behind the column as well as the girl falling through the floor, the audience gets 'the bomb under the table' - effect, knowing more than the protagonist herself. This give the film extra suspension.
Secondary action is used for flags in the wind, but also the girl being dragged on the pier in the first place in a way.
In this short film, story is expressed clearly by the choice of character design and mimics, set construction and placement of sound. Length of each shot seemed sufficient to follow the plot troughout. I also would like to point out the absence of people's faces (or hidden away by scarves) apart from the two main characters, which gives it a very enclosed atmosphere also apparent in the 'Tom and Jerry' series.